nakoniec k tomu spracovali aj pekny dokument :)
http://isdlibrary.intel-dispatch.com/vc/2224/VA2_QuakeWars_NOcovers_final.pdf
projekt mal za ulohu spravit real-time rat-tracing co je iny princip renderovania 3D grafiky ako maju dnesne hry zalozene na DirectX...
s prichodom Larabee by sa to mohlo presadit... uvidime, karty v rukave ma intel...
bezimortis ante revivisco