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The Legendary Warriors

Update

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alg Posted: pi, V 25 2007 10:19

sem by sme mohli davat infa o novych updatoch, nech nemame kopu threadov o updatoch Smile

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takze v skratke...vsetky (aj prophecies a factions) crafter armory uz podporuju insignie
existujuce lvl20 crafted armory maju povodne inherent bonusy replacnute za insignie
cena novych bola upravena

tu su detaily

Update - Thursday May 24

Automated Tournaments

  • Players can now speak with Tolkano [Tournament] to spend their Tournament Reward Points on various armor and weapon skins.
  • The Automated Tournament clock now changes appearance when it is time to join the current round.


Item Updates

Armor Insignias and Bonuses
  • Players can now obtain armor insignias from all campaigns. Profession-restricted insignias will only drop in campaigns in which characters of that profession can be created.
    • Crafted armor in Prophecies and Factions now supports insignias. The insignia bonuses are meant to replace the previous inherent armor bonuses and require several additional changes:
    • From this point onward, armor pieces newly crafted in these campaigns will not have inherent bonuses. The crafting costs of these armor pieces have been reduced accordingly.
    • All existing level 20 armor from these campaigns now have insignias in place of their inherent bonuses. Please note that the bonuses on these armor sets have not been altered. The only change is that these bonuses now come from insignias.
    • All existing lower-level armor pieces from these campaigns now support insignias but have had their inherent bonuses removed.
    • Numerous armor sets have been renamed to avoid redundancy with insignia names.
  • Lower-level collector armor pieces from Prophecies and Factions now support insignias. Level 20 collector armor does not.

Ascended Armor Changes and Additions
  • The following changes were made to Ascended armor sets:
    • The armor sets crafted in Droknar's Forge have been divided between the two armorers in a more organized fashion.
    • Several Ascended armor sets have been renamed to avoid naming conflicts with the corresponding level 20 armor sets.
    • A new "Labyrinthine" tattoo set has been added for Monks at Marhan's Grotto.
  • In Prophecies, Mesmer, Monk, Necromancer, Ranger, and Warrior headgear may now be crafted with a variety of attribute bonus options.
  • Existing Lieutenant's Helms crafted in Prophecies now have a +1 Tactics bonus in addition to a Lieutenant's Insignia.

Miscellaneous Item Changes
  • The Icy Dragon Sword is now considered a rare item. This change also means that it is now exempt from loot scaling.
  • To help prevent trade scams, "The Heart of Ice" Prophecies quest item no longer shares icon art with sapphires.



Elite Mission Updates

Urgoz's Warren
  • Defeating Urgoz now spawns a chest that each player will be able to interact with individually. This chest will grant each player either one inscribable rare item or one of Urgoz's unique items, as well as two chunks of amber.
  • Players who open this chest while in Hard Mode will receive two item drops and four chunks of amber.
  • Urgoz no longer drops his unique items himself.
  • Fixed an exploit where creatures successfully using suicide skills in Urgoz’s Warren still gave loot and experience.

The Deep
  • Defeating Kanaxai now spawns a chest that each player will be able to interact with individually. This chest will grant each player either one inscribable rare item or one of Kanaxai's unique items, as well as two chunks of jadeite.
  • Players who open this chest while in Hard Mode will receive two item drops and four chunks of jadeite.
  • Kanaxai no longer drops his unique items himself.

The Underworld and Fissure of Woe
  • Passage scrolls now have a chance of dropping from monsters slain in the Underworld and the Fissure of Woe so that players have a chance to earn free passage back to these areas.


Help Panel

Players can now access a Help panel by pressing F10 on their keyboard or by typing /help. This new panel contains links to the official Guild Wars Wiki, where players can both obtain and contribute information about their current quests, skills, locations, and guilds.

  • The /help emote has changed to /helpme. /help is now used to open the Help panel.
  • Typing /wiki into the Chat panel opens the front page of the wiki, while typing /wiki followed by a word or phrase searches the entire wiki for that content. (Please note that there is only an English language wiki available at this time.)


Bug Fixes

  • Fixed a bug that caused some items to appear temporarily as white boxes in the Inventory panel.
  • Fixed a bug in Old Ascalon that prevented some players from vanquishing the map while in Hard Mode.
  • Fixed a line-of-sight bug that allowed a variety of exploits in the Dark Chambers Hall of Heroes map.


Miscellaneous

  • Made preparations for the GvG Double Reward Weekend event.
  • Bow descriptions have been updated to include bow type.
  • The Observer mode game list now remembers which categories have been collapsed. The automatic selection feature now only chooses from expanded categories.
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alg replied on st, VII 18 2007 10:27

Update - Tuesday July 17

Bug Fixes

  • Fixed a bug that corrupted geometry on Intel 915, 945, and 965 graphics chips.
  • Fixed a Party Search issue that caused some players to crash.
  • Fixed the district drop-down list so that it no longer displays unavailable districts and territories.
  • Fixed a map error in D'Alessio Seaboard.


Miscellaneous

  • English districts are now referred to as Common districts.


 

Update - Tuesday July 17

Party Search

  • Whenever a party enters Party Search, an automatic message will now broadcast to players in that party’s current district. For example, if Flamingo Avenger sets "glf monk" as the party’s description in the Party Search panel, "Flamingo Avenger: Party Search — glf monk" will appear in the Chat panel of players in the same district as Flamingo Avenger.
  • Whenever a party leader broadcasts "glf", "lfg", "lfp", "wtb", "wts", or "wtt" in All chat, that party will now be entered into Party Search automatically with that chat message used as the party's description.


User Interface

  • The Trade panel now displays the name as well as the icon of trade items present in the trade cart, and a warning message now displays when the person you are trading with changes the offer.
  • The Party panel now automatically resizes vertically to match the contents of the panel.
  • The Party panel now maintains the same position it was placed in while in outposts and missions. The Party panel join frame has been moved to the bottom of the panel.
  • Allies and pets are now listed in collapsible groups in the Party panel while in a mission.


Domain of Anguish
To balance the Domain of Anguish appropriately for a wider variety of players, the difficulty of this realm has been adjusted. Some of the changes apply only to Normal mode.

  • In Normal mode only, all world effects outside of the final battle have been removed.
  • In Normal mode only, damage output has been reduced for a variety of monsters.
  • The size of several monster groups found in the beginning areas of the City of Torqua and the Foundry of Failed Creations have been reduced.
  • The Enraged ability possessed by creatures in the Domain of Anguish has been adjusted. This ability now gives the caster +50% damage when below 70% Health, and an additional +50% damage when below 30% Health.
  • Fixed a bug that occasionally caused Mallyx to stop reacting in combat.


Bug Fixes

  • Fixed a bug in the Nightfall mission the Grand Court of Sebelkeh that caused rifts to erroneously display blue bars when being recaptured by the Blasphemy.
  • Fixed a bug that prevented the Factions quest "A Formal Introduction" from loading if players had quests from the Dragon Festival in their Quest Logs.


Miscellaneous

  • The Tyrian World Map has been enlarged and adjusted in preparation for Guild Wars: Eye of the North.
  • Improved the system for throttling chat spam.
  • The Sunspear Rebirth Signet is now sorted under Sunspear skills in the Skills and Attributes panel.
  • The Lightbringer’s Gaze and the Lightbringer's Signet are now sorted under Lightbringer skills in the Skills and Attributes panel.
  • Additional behavioral modifications have been made to the Luxon Warriors in Fort Aspenwood.
  • Master Architect Gunther no longer runs in front of Fort Aspenwood's green gate.
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bezi replied on st, VII 18 2007 17:54

alg:

sem by sme mohli davat infa o novych updatoch, nech nemame kopu threadov o updatoch Smile

a nebolo by jednoduchsie sem davat le n linky na oficialnu stranku onamiesto copy-paste ?

pripoadne mozno radse dat nove forum na to alebo to dat sticky ?

bezi
mortis ante revivisco

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alg replied on št, VII 19 2007 11:22

linky nie, kedze updaty su stale len jedna linka...
...ale inac som za akekolvek funkcne riesenie Smile

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Posts 154
alg replied on pi, VIII 10 2007 10:30

tak nam chlapci z areny zase pomenili skills...a mam dojem ze ritu chcu uplne zrusit Sad
...tu je este link na samostatny clanok k tomu Favor of the Gods...  http://www.guildwars.com/gameplay/pvp/favorupdate.php

Update - Thursday August 9

Favor of the Gods Changes

To ensure that all territories share in the Favor of the Gods together, we have made several modifications to the Favor system.

  • The Favor of the Gods has been changed from a territory-based PvP reward system to a globally based PvE reward system.
  • Players can now earn world favor in one hour blocks. These blocks are earned when 20 individuals have achieved the maximum rank in several specific titles. Players who obtain maximum rank in these titles while the world holds favor will extend the one hour block by an additional 3 minutes.
  • The following maximum level title tracks count toward achieving Favor of the Gods: Survivor, Defender of Ascalon, Legendary Cartographer, Legendary Guardian, Legendary Skill Hunter, Legendary Vanquisher, Sunspear, Lightbringer, Kurzick, Luxon, Lucky, Unlucky, Gamer, Drunkard, Treasure Hunter, Wisdom, Sweet Tooth, Hero, Gladiator, Champion, and Commander.
  • Once an individual has achieved the maximum rank of one of the titles mentioned above, players in specific outposts (see below) will receive a message informing them how close the world is to receiving the gods' favor, which title was achieved, and the name of the player who achieved it. The outposts that will broadcast this message include: Temple of the Ages, Zin Ku Corridor, Chantry of Secrets, Lion’s Arch, Kaineng Center, Kamadan, and the Great Temple of Balthazar.
  • When the world holds the Favor of the Gods, players can type /favor to display the length of time left before the Favor of the Gods expires. Typing this command when the world does not have the gods' favor displays how many more players must achieve the maximum rank in a title before the world once again earns favor.
  • The Hall of Heroes message no longer references the Favor of the Gods.


Skill Updates

We will be evaluating the following changes over the course of the next week. Additional adjustments may be made during that time period.

Assassin

  • Black Spider Strike: increased Energy cost to 10.
  • Dark Prison: decreased recharge time to 30 seconds.
  • Death's Charge: decreased recharge time to 30 seconds.
  • Expose Defenses: increased recharge time to 25 seconds.
  • Golden Phoenix Strike: decreased Energy cost to 5.
  • Shadow Prison: decreased duration to 1..10 seconds.


Dervish

  • Attacker's Insight: functionality changed to: "For 20 seconds, your next 1..3 attack Skills cost 5..20 less Energy."
  • Enchanted Haste: decreased recharge time to 15 seconds.
  • Featherfoot Grace: decreased recharge time to 15 seconds.
  • Grenth's Fingers: decreased recharge time to 10 seconds; increased Cripple duration to 5..15 seconds.
  • Meditation: decreased recharge time to 8 seconds.
  • Rending Touch: decreased recharge time to 5 seconds.


Elementalist

  • Arc Lightning: decreased recharge time to 6 seconds.
  • Blinding Surge: decreased Blindness duration to 2..8 seconds.
  • Blurred Vision: decreased Energy cost to 10; decreased casting time to 1 second; decreased recharge time to 12 seconds; decreased duration to 4..10 seconds.
  • Chilling Winds: decreased Energy cost to 5.
  • Glyph of Elemental Power: increased duration to 25 seconds; increased number of Spells affected to 10.
  • Glyph of Energy: decreased recharge time to 10 seconds.
  • Glyph of Renewal: decreased recharge time to 10 seconds.
  • Rodgort's Invocation: decreased casting time to 2 seconds; decreased recharge time to 5 seconds.


Mesmer

  • Arcane Echo: decreased recharge time to 20 seconds.
  • Cry of Frustration: decreased recharge time to 15 seconds.
  • Drain Enchantment: increased Energy cost to 15; increased casting time to 2 seconds; decreased recharge time to 20 seconds; increased Energy gain to 15..25.
  • Echo: decreased recharge time to 10 seconds.
  • Illusionary Weaponry: decreased recharge time to 25 seconds.
  • Panic: decreased duration to 5..20 seconds.
  • Spirit of Failure: increased Energy cost to 15.
  • Signet of Illusions: functionality changed to: "Your next 1..2 Spells use your Illusion attribute instead of its normal attribute."
  • Spirit Shackles: decreased duration to 5..20 seconds.


Monk

  • Aegis: decreased Energy cost to 10; decreased area-of-effect range to earshot.
  • Blessed Light: decreased recharge time to 3 seconds.
  • Guardian: increased duration to 2..7 seconds; increased block rate to 50%.
  • Judge's Intervention: decreased recharge time to 8 seconds.
  • Remove Hex: decreased casting time to 1 second; increased recharge time to 8 seconds.
  • Shield of Regeneration: increased recharge time to 8 seconds.


Necromancer

  • Faintheartedness: decreased duration to 3..24 seconds.
  • Meekness: decreased duration to 5..30 seconds; decreased recharge time to 15 seconds.
  • Plague Sending: functionality changed to: "Sacrifice 10% maximum Health. Transfer 1..3 negative Conditions and their remaining durations from yourself to target foe and all adjacent foes."
  • Plague Signet: decreased recharge to 4 seconds.
  • Plague Touch: functionality changed to: "Transfer 1..2 negative Conditions and their remaining durations from yourself to target touched foe." Plague Touch is now attributed to Curses.
  • Poisoned Heart: functionality changed to: "All adjacent foes are Poisoned for 5..15 seconds. For 10 seconds, you suffer -5..-2 Health degeneration."
  • Price of Failure: increased Energy cost to 15; decreased damage to 1..46.
  • Reckless Haste: decreased Energy cost to 10; decreased casting time to 1 second; decreased recharge time to 10 seconds; decreased duration to 4..10 seconds; increased miss chance to 50%.
  • Rip Enchantment: functionality changed to: "You lose 30..10% Health. Remove one Enchantment from target foe."
  • Shadow of Fear: decreased duration to 5..30 seconds.


Paragon

  • Awe: decreased recharge time to 10 seconds.
  • Signet of Aggression: increased the strikes of adrenaline you gain to 2; decreased recharge time to 5 seconds.


Ranger

  • Equinox: decreased casting time to 3 seconds; decreased recharge time to 15 seconds.
  • Escape: decreased recharge time to 12 seconds; decreased duration to 1..8 seconds; increased run speed to 33%.
  • Famine: decreased casting time to 3 seconds; decreased recharge time to 15 seconds.
  • Flame Trap: increased damage to 5..20.
  • Greater Conflagration: decreased recharge time to 15 seconds.
  • Infuriating Heat: decreased casting time to 3 seconds; decreased recharge time to 15 seconds.
  • Lacerate: decreased Energy cost to 10; decreased activation time to 3 seconds; decreased recharge time to 15 seconds.
  • Point Blank Shot/Zojun's Shot: decreased Energy cost to 5; increased damage to 10..40.
  • Punishing Shot: decreased recharge time to 5 seconds.
  • Run as One: decreased recharge time to 15 seconds.
  • Storm Chaser: decreased recharge time to 20 seconds.


Ritualist

  • Ancestors' Rage: This skill now causes Exhaustion.
  • Anguish: decreased Energy cost to 10; decreased recharge time to 20 seconds. This skill now causes Exhaustion.
  • Defiant Was Xinrae: decreased Energy cost to 5; decreased recharge time to 5 seconds; increased duration to 5..15 seconds. This skill now causes Exhaustion.
  • Disenchantment: decreased Energy cost to 10; decreased recharge time to 20 seconds. This skill now causes Exhaustion.
  • Dissonance: decreased Energy cost to 10; decreased recharge time to 20 seconds. This skill now causes Exhaustion.
  • Gaze of Fury: decreased recharge time to 20 seconds.
  • Recovery: Fixed a bug that caused the effect to stay even after the Spirit had died.
  • Sight Beyond Sight: decreased recharge time to 15 seconds.
  • Spirit Burn: decreased recharge time to 6 seconds; decreased damage to 5..50; decreased conditional damage to 10..40.
  • Spirit Rift: increased casting time to 2 seconds.
  • Splinter Weapon: decreased duration to 20 seconds.
  • Vital Weapon: decreased duration to 5..35 seconds.
  • Wanderlust: This skill now causes Exhaustion.
  • Wielder's Strike: This skill now causes Exhaustion.
  • Xinrae's Weapon: decreased Energy cost to 10; decreased recharge to 10 seconds. This skill now causes Exhaustion.


Warrior

  • Berserker Stance: decreased recharge time to 20 seconds.
  • Crude Swing: functionality changed to: "Attack all adjacent foes. Each foe you hit is struck for 1..20 damage. You have -40 armor while activating this Skill."
  • Flourish: decreased recharge time to 8 seconds; increased Energy gained per recharging attack Skill to 2..7.
  • "For Great Justice!": decreased Energy cost to 5; increased adrenaline gain to 100%.
  • Savage Slash: decreased Energy cost to 5.


Victory or Death Changes

  • Victory or Death now occurs at 18 minutes.
  • The Guild Lord now walks to the flag stand at 20 minutes.
  • The Guild Lord no longer deals 300% damage to non Guild Lord NPCs.
  • Guild Battle NPCs now deal 200% damage to Guild Lords.
  • Guild Battle NPCs now march out of the Guild Hall in three waves. The first wave arrives at the flag stand at 18:45, the second wave arrives at the flag stand at 19:00, and third wave (Bodyguards and Knights) arrive at the flag stand at 19:15.
  • Automated Tournaments have been updated to reflect the Victory or Death changes.


Miscellaneous

  • Made preparations for the Dragon Festival Redux weekend event.
  • Reset Territory Changes for all accounts.
  • The Kurzick Necromancers found in Fort Aspenwood now equip the skill "Rising Bile" instead of "Death Nova." This change was implemented to prevent an exploit that allowed Kurzick players to lure Necromancers away from the gates they guard.
  • Removed the "Add Key" button from the account edit UI. You must now add keys by using the "Create Account or Add Access Key" link on the login screen.
  • Updated the "Mission Pack Promotion" screen in the Guild Wars In-Game Store to contain more details about the promotion.

 

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